If you are looking for specific information regarding the solenoids and possible blown transistor, check here.
Understanding the Layout
There are distinctive differences between the systems that complicate troubleshooting. System 11 consists of four boards: CPU, power supply, flipper power, and a ‘background’ sound board – but the CPU houses the main sound components. 11A moves the sound amplification from the CPU board and has a full external sound board. The last system 11A pin (Big Guns) added an Aux Power Supply. Some 11B and 11C have an interconnect board as well as the Aux Power Supply board. There are other significant differences between the systems that will not be covered here.
All pinball machines require certain voltages to be present in order to work and System 11 is no different. There must be +5, +12 and ground present on the CPU board. If your CPU is getting these three connections, it should boot. Other boards such as display, and sound require other voltages.
When experiencing problems, the first step is ALWAYS to check for proper voltages. Without being certain that the voltages required are present, you cannot properly troubleshoot a pinball machine.
There is always the hazard that the voltages will be too high and a board can be damaged. It may be wise to disconnect the power to the other boards and concentrate on the power supply by itself, but this is not required.
We usually take a fine Sharpie and mark the plugs on their side with the plug number. But these plugs (should be) keyed and they are difficult to mess up.
Many of these connectors may not have a plug in them and do not require any action.
Power Supply Board: +12, +5 and Display
There are two variations of the main power supply board. The early models (High Speed to Swords of Fury) used the D-8345 board (see below). J6 supplies the CPU voltages. Early failure points on this board include the GI connectors that frequently burned. D-8345 is nearly identical to the Williams System 7 power supply, and replacement boards frequently work on System 7 through 11B.
The next power supply, D-12246 was introduced with Taxi and was used on all subsequent System 11 production. This generation removed the GI power from this board and put the fuses in the interconnect board. Oddly, Williams decided to change the numbering of the connectors as J1 now supplies the CPU voltages. However, the circuit design is largely the same.
What can go wrong
1) Connectors (header pins and plugs), wires. Check to see if any look burned or discolored. If they do, replace both the pins and the plugs.
2) Board problems – voltage regulator Q5 2N6057, capacitors, rectifiers, etc.
3) C10 is old. It would be wise to replace it.
4) C8, 47 uF electrolytic can fail which will cause the +5 to run low.
Many of these problems can be easily fixed. The voltage regulator is easily replaced. Replacing the large electrolytic capacitor C10 and the bridge rectifier BR1 requires desoldering / soldering skills. Many of these boards have been damaged during attempted replacements, so this should not be attempted by beginners.
5) The high voltage section for the displays burns out frequently. If the +100 V fails, replace both transistors and both zener diodes. Same for the -100 V. Or just put in LED displays that do not require the high voltage and sell your displays.
To Isolate the Power Supply (Optional)
In a game with unknown voltages, a careful, conservative move would be to isolate the power supply from the other boards until you prove that the voltages are good. All plugs on the power supply have a prefix of ‘3’.
On first gen D-8345, unplug:
1) J6. Supplies +5 and +12.
2) J5. +100, -100 & +5 to the displays.
If you want the GI’s to stay off, unplug J9. For solenoids, unplug J3. Lamps are J4. The Power Supply Board does not supply these voltages – only the fuses are on this board, so this step is not required.
On second gen D-12246, unplug:
1) J1. Supplies +5 and +12.
2) J2. Supplies +100, -100 & +5 to the displays.
GI and solenoid voltage does not travel through this board.
Power Supply Board Voltage Readings
You should read the following DC values on the Power Supply Board. Except for the 5V, they don’t have to be exact. When possible, connect the black lead to ground on this board at TP2. All readings are V DC.
Caution: Extremely high and deadly voltages are present in the +100 and -100 V DC section. For qualified technicians only.
TP1 = +5 (4.9 to 5.2 – 4.8 may cause rebooting)
TP2 = Ground
TP3 = +12 (must be above 10.5 – it can run higher than +14 or 15)
TP4 = -12 (can run -14 or -15)
There are no test points for the HV.
First generation D-8345 plug & pin number (second generation D-122246 in parenthesis)
J5-4 (J2-3) = +100
J5-3 (J2-1)= -100
J5-1 (J2-5)= ground
J5-6 (J2-6)= +5
Troubleshooting the Voltages
If TP1, the +5 is bad, and TP3 is good, then the problem is in the +5 voltage regulator. Q5, 2N6057 is far more robust than most 5V regulators, but it can go bad. Check C8 and C7 – check that 26 – 27V (nominally 26.7) is on IC1 pins 12 & 11. Leg 10 of IC1 should be 6.4V. IC1, LM723CN, is suspect, but usually does not go bad.
If +12 is bad, it is the bridge, BR1 (an open leg lowers the voltage while a shorted leg will blow fuse F5 or F6). If C10 fails by opening, AC rises too high. If C10 fails by leaking or shorting, then BR1 can fail and the fuses blow. Generally, if replacing BR1, one should replace C10 (and C9) also.
C9 is used to filter the -12. If that opens, AC hum will result, usually in the audio. If C9 shorts, BR1 may fail.
In this power supply, the part that fails the most is the +100 & -100 V DC for the displays. This is actually two different supplies and usually only one side fails. If that occurs, replace both transistors and zeners on that side of the supply. Might as well replace the 1N4004 with a 1N4007 and the 150 uF cap.
The Other Voltages: Solenoid, GI and Switched Lamps
The previous section covered those parts of the power supply that are controlled on the Power Supply Board. But there are three more voltages required for proper operation of the game.
Note that Williams was constantly making changes to system 11 and it didn’t necessarily coincide with a change in designation from 11, 11A, 11B to 11C. For example, there is a separate flipper power supply in all system 11, and some 11A – but not all. An interconnect board was introduced the middle of 11B production and carried through 11C.
Solenoid Voltage and Switched Lamps
On System 11 and 11A, solenoid and switched lamp voltage is handled by two bridge rectifiers located on the backbox, and not on the Power Supply Board. Note that Williams made a serious mistake and did not install a fuse before these two bridge rectifiers. That means, if they short, the only fuse protecting the game is the main AC fuse. A short on one of these two bridge rectifiers can mean a fire and / or destroy the expensive power transformer.
Note that this is true of System 11 and (most?) 11A games, but check to see if yours has these. By the time 11B came out, there is a single bridge on the backbox and it should have a single 8A fuse on the AC side of this rectifier (but check!).
It is possible to install these two fuse holders, then cut and solder the incoming AC to those bridge rectifiers without adding any wire. We always like to label our modifications, especially since the correct values for these fuses are not in the manual.
Note that there is a separate 50V Flipper Power Supply board on all System 11 and some 11A (Fire! and before) that will be covered below.
What can go wrong
The solenoid and switched lamp power supplies are pretty simple: AC comes into one of those two bridge rectifiers and exits as DC. If the DC voltage is absent, check the AC coming into the bridges. 13.5 VAC for the lamp circuit and 26 VAC for the solenoids. If OK, then the bridge is bad.
The bridge can fail shorted, in which case that fuse that as (hopefully) installed prior to the bridge will blow. But a part of the bridge (one leg or diode) can fail open. In that case, the DC voltage will be present but low.
The switched lamp power supply includes a large 30,000 uF capacitor that can fail shorted, but usually fails as open. Check for any leakage or deformation of this cap. Also check the AC on the switched lamp power supply. If present above a very low level, replace this cap.
The Power Supply Board does nothing to these voltages except put a fuse in the output. The solenoid and switched lamps come in, pass through a fuse, then exit. Check for any burned or damaged connectors or plugs.
The solenoid circuit adds two small capacitors and a varistor to the circuit as it passes through the Power Supply Board.
GI Power Supply
The GI Power Supply is nonexistent. It is just AC that comes out of the transformer. From here, there can be issues.
What can go wrong
On early games, this AC passed directly from the transformer, into the Power Supply Board, through a fuse and back out. These connectors burned up. If burned, replace the plugs, and header pins.
In later games, Williams upgraded the quality / current capacity of the connector so it was less likely to burn. But the problem was not solved until Williams took the GI power off this board and sent it through the interconnect board. This board consists of upgraded connectors and four fuses for the separate GI sections.
Flipper Power Supply Board
As mentioned earlier, System 11 and some System 11B machines have a separate flipper power supply board. This is a separate supply from the solenoid power supply contained on the main Power Supply Board.
The design is simple: 48 VAC comes into 15J1, through a fuse and into a bridge rectifier, is converted to DC, then goes out to the flippers.
What can go wrong
Pretty much just the bridge can fail. If it shorts, the fuse will blow. If the DC voltage is low, then a part of the bridge is bad. There are three connectors: 1) AC in, 2) ground, and 3) DC out. These connectors generally do not burn but can go bad.
Aux Power Supply Board
The Auxiliary Power Supply Board took over the function of the Flipper Power Supply Board, plus far more. It not only supplies the 50V DC for the flippers, but also 25 V DC for lower power solenoids. Each supply has its own fuse on the AC side, the bridge rectifier, small capacitors, and fuses on the DC side. There is also a varistor on the 25 V DC supply.
What can go wrong
Pretty much just the bridge can fail. If it shorts, the AC fuse will blow. If the DC voltage is low, then a part of the bridge is bad.
If one of the DC fuse blows, then the problem is not on this board, but where that DC is used, such as a solenoid.
There is also an ‘AC’ relay that can go bad and two more fuses. This relay switches back and forth from a solenoid and a flasher. If a solenoid fires when a flasher should, the problem is here. If the DC power is going into the relay but not out, then likely the relay is bad. If the relay does not activate, then either the relay is bad, or solenoid 12 on the CPU board is bad (or the connectors / plugs / or other CPU problem).
Interconnect boards eventually did far more than just route the GI power and fuse it. They included resistors to drop the solenoid power down for flashers, provided lane change optos (no more second switch on the flippers) and made it easier to ‘branch off’ the switch and lamp matrix with more connector positions. It also did the same for +50 V and + 28 V DC.
If some of these circuits work, but not others, check the connections and header pins on this board. But there is no power supply to check here.